{"data":{"id":"28882","slug":"medieval-siege-and-castle-defence-bell-tent-open-88cc714a","title":"Bell Tent Open (Medieval Siege and Castle Defence)","summary":"The bell tent with its flap tied back, a straw pallet and a kit chest inside.","description":"The bell tent lived in: the flap is tied back against the wall, and a straw pallet and a kit chest are visible inside. The flap pose is baked into the geometry, so it stays still. Dimensions 4.59 × 3.24 × 4.53 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Static geometry; no rig, animation, collision or navigation data. Functional variant of bell-tent.","status":"published","url":"https://3dassets.dev/assets/medieval-siege-and-castle-defence-bell-tent-open-88cc714a","cdnUrl":"https://cdn.3dassets.dev/assets/28882/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-siege-and-castle-defence-bell-tent-open-88cc714a","thumbnailUrl":"https://cdn.3dassets.dev/assets/28882/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28882/v1/poster.webp","blurhash":"UA9aKrtR00M{4naKx^kW00WB?ws;~qbvR5nh","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21812,"triangles":364,"vertices":1092,"meshes":6,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.2966012954711914,-0.000041533423091433264,-2.2534265648577616],"max":[2.2966012954711914,3.240000009536743,2.2796458834300033]},"sizeMeters":[4.593,3.24,4.533],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:38.091Z","updatedAt":"2026-09-08T03:57:38.271Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28882/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BellTentOpenMedievalSiegeAndCastleDefence(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28882/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28882/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28882/v1/model.glb\" alt=\"Bell Tent Open (Medieval Siege and Castle Defence)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28882/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28882/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}