{"data":{"id":"24931","slug":"medieval-rts-faction-buildings-woodcutters-yard-d2320bc1","title":"Woodcutters Yard (Medieval RTS Faction Buildings)","summary":"Open timber-processing lean-to, log stacks and splitting block.","description":"Open timber-processing lean-to, log stacks and splitting block.  Dimensions 5.80 × 4.25 × 4.80 m. Metre-scale source, grounded origin, static architecture. Interiors have no furnished gameplay spaces.","status":"published","url":"https://3dassets.dev/assets/medieval-rts-faction-buildings-woodcutters-yard-d2320bc1","cdnUrl":"https://cdn.3dassets.dev/assets/24931/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-rts-faction-buildings-woodcutters-yard-d2320bc1","thumbnailUrl":"https://cdn.3dassets.dev/assets/24931/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24931/v1/poster.webp","blurhash":"UBDSjz-;00Vr5txZnNSh00D*?G%2}+M|I[jF","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":16428,"triangles":272,"vertices":816,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.7999999523162842,-0.00006485183263649219,-1.7999999523162842],"max":[4,4.250004557908085,3]},"sizeMeters":[5.8,4.25,4.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:32:52.470Z","updatedAt":"2026-09-07T20:32:52.595Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24931/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WoodcuttersYardMedievalRTSFactionBuildings(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24931/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24931/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24931/v1/model.glb\" alt=\"Woodcutters Yard (Medieval RTS Faction Buildings)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24931/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24931/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}