{"data":{"id":"25002","slug":"medieval-rts-faction-buildings-outpost-upgraded-e5572848","title":"Outpost Upgraded (Medieval RTS Faction Buildings)","summary":"Expanded small fortified command yard with open gate, timber hall and corner platforms.","description":"Small fortified command yard with open gate, timber hall and corner platforms. Functional upgrade adds a second service wing, loading platform and tall blue marker; base role geometry remains identifiable. Dimensions 11.05 × 6.00 × 9.07 m. Metre-scale source, grounded origin, static architecture. Interiors have no furnished gameplay spaces.","status":"published","url":"https://3dassets.dev/assets/medieval-rts-faction-buildings-outpost-upgraded-e5572848","cdnUrl":"https://cdn.3dassets.dev/assets/25002/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-rts-faction-buildings-outpost-upgraded-e5572848","thumbnailUrl":"https://cdn.3dassets.dev/assets/25002/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25002/v1/poster.webp","blurhash":"UEDvJ|-.9ZV[4oa_xakW00E3n~WB~Va$f,r=","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":58124,"triangles":1120,"vertices":3360,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-4.25,-0.00011825922421948576,-4.5],"max":[6.800000190734863,5.999870004676342,4.5651166856127015]},"sizeMeters":[11.05,6,9.065],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:33:09.616Z","updatedAt":"2026-09-07T20:33:09.718Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25002/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OutpostUpgradedMedievalRTSFactionBuildings(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25002/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25002/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25002/v1/model.glb\" alt=\"Outpost Upgraded (Medieval RTS Faction Buildings)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25002/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25002/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}