{"data":{"id":"24956","slug":"medieval-rts-faction-buildings-command-tent-2eebb2b8","title":"Command Tent (Medieval RTS Faction Buildings)","summary":"Large peaked blue command pavilion with open front and entrance standards.","description":"Large peaked blue command pavilion with open front and entrance standards.  Dimensions 4.90 × 4.20 × 4.79 m. Metre-scale source, grounded origin, static architecture. Interiors have no furnished gameplay spaces.","status":"published","url":"https://3dassets.dev/assets/medieval-rts-faction-buildings-command-tent-2eebb2b8","cdnUrl":"https://cdn.3dassets.dev/assets/24956/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-rts-faction-buildings-command-tent-2eebb2b8","thumbnailUrl":"https://cdn.3dassets.dev/assets/24956/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24956/v1/poster.webp","blurhash":"U7BNc*$v00?^%hIpIUe.00IVpJSjDNr=-;xu","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6336,"triangles":96,"vertices":288,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.200000047683716,-0.00007490658885922485,-2.2501530967211454],"max":[2.700000047683716,4.2000747158539955,2.539981689619604]},"sizeMeters":[4.9,4.2,4.79],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:32:57.737Z","updatedAt":"2026-09-07T20:32:57.883Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24956/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CommandTentMedievalRTSFactionBuildings(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24956/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24956/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24956/v1/model.glb\" alt=\"Command Tent (Medieval RTS Faction Buildings)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24956/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24956/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}