{"data":{"id":"24950","slug":"medieval-rts-faction-buildings-cavalry-stables-53f9485b","title":"Cavalry Stables (Medieval RTS Faction Buildings)","summary":"Three open stable bays with hitching rail and feed trough.","description":"Three open stable bays with hitching rail and feed trough.  Dimensions 6.70 × 4.70 × 5.43 m. Metre-scale source, grounded origin, static architecture. Interiors have no furnished gameplay spaces.","status":"published","url":"https://3dassets.dev/assets/medieval-rts-faction-buildings-cavalry-stables-53f9485b","cdnUrl":"https://cdn.3dassets.dev/assets/24950/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-rts-faction-buildings-cavalry-stables-53f9485b","thumbnailUrl":"https://cdn.3dassets.dev/assets/24950/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24950/v1/poster.webp","blurhash":"U7DSguIA00?H7%xBn2Or00NdksxY@;j0%Ne?","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12068,"triangles":200,"vertices":600,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-3.3499999046325684,0.00011721912344109242,-2.3500197701310532],"max":[3.3499999046325684,4.699896117505597,3.0812337796354177]},"sizeMeters":[6.7,4.7,5.431],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:32:55.982Z","updatedAt":"2026-09-07T20:32:56.131Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24950/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CavalryStablesMedievalRTSFactionBuildings(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24950/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24950/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24950/v1/model.glb\" alt=\"Cavalry Stables (Medieval RTS Faction Buildings)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24950/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24950/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}