{"data":{"id":"37401","slug":"medieval-monastery-and-scriptorium-rush-light-stand-332242a2","title":"Rush Light Stand (Medieval Monastery and Scriptorium)","summary":"Free 3D model of a medieval rush light stand: a turned oak pillar on a dished base with an iron rush holder and a counterweight, 1.15 m tall.","description":"Free 3D model of a medieval rush light stand: a turned oak pillar on a dished base with an iron rush holder and a counterweight, 1.15 m tall. Dimensions 0.35 by 1.36 by 0.34 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A rush light, not a candle: a peeled rush soaked in fat and gripped at an angle in the iron nip, which is how a poor house lit a night office. Static geometry. No flame is modelled, because a flame is a shader rather than a mesh. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-monastery-and-scriptorium-rush-light-stand-332242a2","cdnUrl":"https://cdn.3dassets.dev/assets/37401/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-monastery-and-scriptorium-rush-light-stand-332242a2","thumbnailUrl":"https://cdn.3dassets.dev/assets/37401/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37401/v1/poster.webp","blurhash":"U16HZIV@00tlAMD%-2~q_3WC9Fxa0JWB~Doz","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17656,"triangles":716,"vertices":656,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.16571091973290808,0,-0.16998106934828022],"max":[0.1820797622203827,1.3600000143051147,0.16998106934828022]},"sizeMeters":[0.348,1.36,0.34],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:54:05.015Z","updatedAt":"2026-09-12T04:54:05.152Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37401/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RushLightStandMedievalMonasteryAndScriptorium(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37401/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37401/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37401/v1/model.glb\" alt=\"Rush Light Stand (Medieval Monastery and Scriptorium)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37401/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37401/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}