{"data":{"id":"37392","slug":"medieval-monastery-and-scriptorium-pigment-tray-f052d431","title":"Pigment Tray (Medieval Monastery and Scriptorium)","summary":"Free 3D model of a medieval illuminator’s pigment tray: six ground colours in stone pots with a muller and a grinding slab, on a lipped oak tray, 0.44 m wide.","description":"Free 3D model of a medieval illuminator’s pigment tray: six ground colours in stone pots with a muller and a grinding slab, on a lipped oak tray, 0.44 m wide. Dimensions 0.44 by 0.13 by 0.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A dressing prop for a writing desk or a workbench. The pots are filled to the rim with flat discs of colour, so the tray reads from directly above. Static geometry, no moving parts. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-monastery-and-scriptorium-pigment-tray-f052d431","cdnUrl":"https://cdn.3dassets.dev/assets/37392/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-monastery-and-scriptorium-pigment-tray-f052d431","thumbnailUrl":"https://cdn.3dassets.dev/assets/37392/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37392/v1/poster.webp","blurhash":"U8B{.G%L00RkkWxte.M{00M|~pWBMxIVt8%M","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37432,"triangles":1560,"vertices":1607,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-0.2199999988079071,0.000008623339832092292,-0.15000579770397843],"max":[0.2199999988079071,0.12498814141656406,0.15000579770397843]},"sizeMeters":[0.44,0.125,0.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:53:59.502Z","updatedAt":"2026-09-12T04:53:59.623Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37392/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PigmentTrayMedievalMonasteryAndScriptorium(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37392/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37392/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37392/v1/model.glb\" alt=\"Pigment Tray (Medieval Monastery and Scriptorium)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37392/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37392/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}