{"data":{"id":"37372","slug":"medieval-monastery-and-scriptorium-cloister-vault-sect-d631d104","title":"Cloister Vault Section (Medieval Monastery and Scriptorium)","summary":"Free 3D model of a segmental stone vault section for a medieval cloister walk: 3 m bay, 2.35 m span, transverse ribs and a ridge rib.","description":"Free 3D model of a segmental stone vault section for a medieval cloister walk: 3 m bay, 2.35 m span, transverse ribs and a ridge rib. Dimensions 3.00 by 0.76 by 2.76 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: seat (vault) at (0.00, 0.00, 0.00) facing (0, -1, 0). Roof module, origin on the springing line at the centre of the walk. Seat it on an arcade bay’s vault port; the crown stands 0.50 m above the springing so it passes under the lean-to roof slope. A walk left unvaulted simply has no section placed over it. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-monastery-and-scriptorium-cloister-vault-sect-d631d104","cdnUrl":"https://cdn.3dassets.dev/assets/37372/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-monastery-and-scriptorium-cloister-vault-sect-d631d104","thumbnailUrl":"https://cdn.3dassets.dev/assets/37372/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37372/v1/poster.webp","blurhash":"UAD]h;~q004ot7t7oef6009F_2xuM{M{j[Rj","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":65908,"triangles":3252,"vertices":2824,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-1.5,-0.00007754180648705811,-1.380794701986755],"max":[1.5,0.761389788129119,1.380794701986755]},"sizeMeters":[3,0.761,2.762],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:53:49.543Z","updatedAt":"2026-09-12T04:53:49.651Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37372/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CloisterVaultSectionMedievalMonasteryAndScriptorium(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37372/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37372/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37372/v1/model.glb\" alt=\"Cloister Vault Section (Medieval Monastery and Scriptorium)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37372/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37372/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}