{"data":{"id":"37371","slug":"medieval-monastery-and-scriptorium-cloister-arcade-bay-2b403d58","title":"Cloister Arcade Bay (Medieval Monastery and Scriptorium)","summary":"Free 3D model of a medieval cloister arcade bay for a monastery game asset kit: twin shafts, two pointed arches and a range wall, on a 3 m module.","description":"Free 3D model of a medieval cloister arcade bay for a monastery game asset kit: twin shafts, two pointed arches and a range wall, on a 3 m module. Dimensions 3.25 by 4.10 by 3.06 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (walk) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (walk) at (1.50, 0.00, 0.00) facing (1, 0, 0); vault (vault) at (0.00, 2.86, 0.07) facing (0, 1, 0); roof (roof) at (0.00, 2.95, 1.42) facing (0, 1, 0). Walk module. The open colonnade faces +Z onto the garth and the range wall closes the bay at -Z with a stone bench along its foot. Butt bays end to end on a 3 m grid, turn the walk with the corner piece, and seat the vault section and the lean-to roof on the ports above. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-monastery-and-scriptorium-cloister-arcade-bay-2b403d58","cdnUrl":"https://cdn.3dassets.dev/assets/37371/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-monastery-and-scriptorium-cloister-arcade-bay-2b403d58","thumbnailUrl":"https://cdn.3dassets.dev/assets/37371/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37371/v1/poster.webp","blurhash":"U8G[.uIV00~p%14oE1_200M|xuM{xut7f5s:","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":125204,"triangles":4908,"vertices":5858,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.6249742629728723,0.00003828642427761153,-1.5500024324284993],"max":[1.6249742629728723,4.099999904632568,1.5150024658071004]},"sizeMeters":[3.25,4.1,3.065],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:53:49.540Z","updatedAt":"2026-09-12T04:53:49.685Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37371/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CloisterArcadeBayMedievalMonasteryAndScriptorium(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37371/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37371/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37371/v1/model.glb\" alt=\"Cloister Arcade Bay (Medieval Monastery and Scriptorium)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37371/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37371/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}