{"data":{"id":"37387","slug":"medieval-monastery-and-scriptorium-chapter-house-bay-6a4c98ec","title":"Chapter House Bay (Medieval Monastery and Scriptorium)","summary":"Free 3D model of a medieval chapter house bay: a stone bench under a blind wall arcade of three arches on shafts, on the same 3 m module as the cloister walk.","description":"Free 3D model of a medieval chapter house bay: a stone bench under a blind wall arcade of three arches on shafts, on the same 3 m module as the cloister walk. Dimensions 3.13 by 4.50 by 3.05 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (walk) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (walk) at (1.50, 0.00, 0.00) facing (1, 0, 0). Room module. The bench runs the full bay and the blind arcade stands over it against the wall, so a run of bays makes the ring of seats a chapter house is. Butt bays end to end on the 3 m grid; the walk-side edge is open. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-monastery-and-scriptorium-chapter-house-bay-6a4c98ec","cdnUrl":"https://cdn.3dassets.dev/assets/37387/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-monastery-and-scriptorium-chapter-house-bay-6a4c98ec","thumbnailUrl":"https://cdn.3dassets.dev/assets/37387/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37387/v1/poster.webp","blurhash":"UCFr*C0000~pxuD%IV?b00?bxtIU%Mt7M{WB","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":143252,"triangles":5892,"vertices":6618,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.565868434748531,0.00006410079082852516,-1.549843586215706],"max":[1.565868434748531,4.5,1.5]},"sizeMeters":[3.132,4.5,3.05],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:53:57.926Z","updatedAt":"2026-09-12T04:53:58.056Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37387/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ChapterHouseBayMedievalMonasteryAndScriptorium(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37387/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37387/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37387/v1/model.glb\" alt=\"Chapter House Bay (Medieval Monastery and Scriptorium)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37387/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37387/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}