{"data":{"id":"37402","slug":"medieval-monastery-and-scriptorium-chapel-screen-905ea0f3","title":"Chapel Screen (Medieval Monastery and Scriptorium)","summary":"Free 3D model of a medieval oak chapel screen with a cusped tracery arcade, a boarded dado and a pair of hinged doors in the middle, 3.2 m wide.","description":"Free 3D model of a medieval oak chapel screen with a cusped tracery arcade, a boarded dado and a pair of hinged doors in the middle, 3.2 m wide. Dimensions 3.20 by 2.73 by 0.34 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: screen-left at (-0.54, 0.00, 0.08) m; screen-right at (0.54, 0.00, 0.08) m. Both leaves hang on iron bands on the inner posts and swing together through the opening; the arcade, the dado and the head beam are fixed. The tracery is geometric and the screen carries no figure and no inscription. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-monastery-and-scriptorium-chapel-screen-905ea0f3","cdnUrl":"https://cdn.3dassets.dev/assets/37402/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-monastery-and-scriptorium-chapel-screen-905ea0f3","thumbnailUrl":"https://cdn.3dassets.dev/assets/37402/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37402/v1/poster.webp","blurhash":"U6Ci27}Y00nP}s}?r?9b0hW;%0R+xtxtIp9u","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":289792,"triangles":15268,"vertices":13474,"meshes":5,"materials":2,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.600000023841858,-0.00003187403599058669,-0.1498879250563631],"max":[1.600000023841858,2.7300319503299346,0.18488792148008443]},"sizeMeters":[3.2,2.73,0.335],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:54:05.445Z","updatedAt":"2026-09-12T04:54:05.586Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37402/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ChapelScreenMedievalMonasteryAndScriptorium(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37402/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37402/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37402/v1/model.glb\" alt=\"Chapel Screen (Medieval Monastery and Scriptorium)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37402/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37402/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}