{"data":{"id":"37417","slug":"medieval-monastery-and-scriptorium-bread-oven-2dd79126","title":"Bread Oven (Medieval Monastery and Scriptorium)","summary":"Free 3D model of a medieval stone bread oven: a limewashed beehive dome on a raised base with a brick mouth arch, a hinged iron door and a working ledge, 2.6 m wide.","description":"Free 3D model of a medieval stone bread oven: a limewashed beehive dome on a raised base with a brick mouth arch, a hinged iron door and a working ledge, 2.6 m wide. Dimensions 2.40 by 2.18 by 2.44 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-oven at (-0.32, 0.00, 1.22) m. The iron door hangs on its left jamb and swings out; the dome, the mouth arch and the ledge are fixed. The oven is solid, so no chamber is modelled behind the door, and no fire or ash is modelled inside it. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-monastery-and-scriptorium-bread-oven-2dd79126","cdnUrl":"https://cdn.3dassets.dev/assets/37417/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-monastery-and-scriptorium-bread-oven-2dd79126","thumbnailUrl":"https://cdn.3dassets.dev/assets/37417/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37417/v1/poster.webp","blurhash":"U7E.|bM{00?b4oaxMxxu00t7~pD%n}WC~qNG","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":42944,"triangles":1716,"vertices":1666,"meshes":6,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.200043305796045,-0.000044548888411211074,-1.0499999523162842],"max":[1.200043305796045,2.1799655447654316,1.3899999856948853]},"sizeMeters":[2.4,2.18,2.44],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:54:12.314Z","updatedAt":"2026-09-12T04:54:12.441Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37417/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BreadOvenMedievalMonasteryAndScriptorium(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37417/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37417/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37417/v1/model.glb\" alt=\"Bread Oven (Medieval Monastery and Scriptorium)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37417/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37417/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}