{"data":{"id":"37382","slug":"medieval-monastery-and-scriptorium-bell-tower-section-48ca871a","title":"Bell Tower Section (Medieval Monastery and Scriptorium)","summary":"Free 3D model of a medieval monastery bell tower: a 3.4 m square ashlar shaft 7.8 m tall with two-light belfry openings on all four faces and corner pinnacles.","description":"Free 3D model of a medieval monastery bell tower: a 3.4 m square ashlar shaft 7.8 m tall with two-light belfry openings on all four faces and corner pinnacles. Dimensions 3.76 by 8.33 by 3.76 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Stands as a silhouette over the claustral ranges. The belfry openings are recessed rather than pierced, so the tower is solid from any angle and carries no interior; hang the bell model in front of an opening or stand it on the ground for a foundry or a repair scene. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-monastery-and-scriptorium-bell-tower-section-48ca871a","cdnUrl":"https://cdn.3dassets.dev/assets/37382/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-monastery-and-scriptorium-bell-tower-section-48ca871a","thumbnailUrl":"https://cdn.3dassets.dev/assets/37382/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37382/v1/poster.webp","blurhash":"U6GIil~q0000xuRjNGxu00M{t6t7t6bHa}j[","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":442572,"triangles":16600,"vertices":21258,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.8799921827938835,0,-1.8799921827938835],"max":[1.8799921827938835,8.333000183105469,1.8799921827938835]},"sizeMeters":[3.76,8.333,3.76],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:53:54.537Z","updatedAt":"2026-09-12T04:53:54.648Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37382/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BellTowerSectionMedievalMonasteryAndScriptorium(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37382/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37382/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37382/v1/model.glb\" alt=\"Bell Tower Section (Medieval Monastery and Scriptorium)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37382/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37382/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}