{"data":{"id":"28753","slug":"medieval-mmo-starter-realm-wizard-tower-mid-0302dd9f","title":"Wizard Tower Mid Stage (Medieval MMO Starter Realm)","summary":"Middle stage of a wizard tower: a narrower stone drum with three tall windows and a railed timber balcony corbelled out on its upper course. Low poly medieval fantasy MMO and RPG game asset.","description":"Middle stage of a wizard tower: a narrower stone drum with three tall windows and a railed timber balcony corbelled out on its upper course. Dimensions 6.20 x 4.20 x 5.90 m (X x Y x Z). Pivot on the tower axis at the underside of the stage; metre units, +Y up, +Z front. Connectors: base tower at (0, 0, 0) facing -Y; top tower at (0, 4.2, 0) facing +Y. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-mmo-starter-realm-wizard-tower-mid-0302dd9f","cdnUrl":"https://cdn.3dassets.dev/assets/28753/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-mmo-starter-realm-wizard-tower-mid-0302dd9f","thumbnailUrl":"https://cdn.3dassets.dev/assets/28753/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28753/v1/poster.webp","blurhash":"U7Dl$c?a009F^iWANGxu00Io~q%M58ogbIIU","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":77752,"triangles":1540,"vertices":4057,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-3.0999999046325684,-0.000056630186185291365,-2.9482496727825165],"max":[3.0999999046325684,4.200056439451322,2.9482496727825165]},"sizeMeters":[6.2,4.2,5.896],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:08.784Z","updatedAt":"2026-09-08T03:57:08.894Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28753/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WizardTowerMidStageMedievalMMOStarterRealm(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28753/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28753/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28753/v1/model.glb\" alt=\"Wizard Tower Mid Stage (Medieval MMO Starter Realm)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28753/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28753/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}