{"data":{"id":"28724","slug":"medieval-mmo-starter-realm-wall-gatehouse-56290f64","title":"Wall Gatehouse (Medieval MMO Starter Realm)","summary":"Four metre gatehouse with a 2.2 m arch, a lifting iron portcullis in its runners and a pair of banded oak gate leaves on the outer jambs, between two crenellated turrets. Low poly medieval fantasy MMO and RPG game asset.","description":"Four metre gatehouse with a 2.2 m arch, a lifting iron portcullis in its runners and a pair of banded oak gate leaves on the outer jambs, between two crenellated turrets. Dimensions 4.30 x 6.72 x 3.64 m (X x Y x Z). Pivot on the 4 m grid origin at ground level, arch on the Z axis; metre units, +Y up, +Z front. Named pivots: portcullis at (0, 0, -0.62); gate-left at (-1.19, 0, 0.78); gate-right at (1.19, 0, 0.78). Connectors: w town-wall at (-2, 1.6, 0) facing -X; e town-wall at (2, 1.6, 0) facing +X. The gate leaves swing outward on the +Z face and the portcullis lifts into the chamber above the arch. Rigid node-transform clips portcullis-open, portcullis-close, gate-open, gate-close drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-mmo-starter-realm-wall-gatehouse-56290f64","cdnUrl":"https://cdn.3dassets.dev/assets/28724/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-mmo-starter-realm-wall-gatehouse-56290f64","thumbnailUrl":"https://cdn.3dassets.dev/assets/28724/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28724/v1/poster.webp","blurhash":"U8FFph~q009a.8%MM_D%00D%%MxuV?t6W=Io","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":80356,"triangles":1716,"vertices":4539,"meshes":8,"materials":4,"textures":0,"animations":["portcullis-open","portcullis-close","gate-open","gate-close"],"boundingBox":{"min":[-2.1498995269807755,0,-1.8201238483215094],"max":[2.1498995269807755,6.71999979019165,1.8201238483215094]},"sizeMeters":[4.3,6.72,3.64],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:01.171Z","updatedAt":"2026-09-08T03:57:01.444Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28724/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WallGatehouseMedievalMMOStarterRealm(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28724/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28724/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28724/v1/model.glb\" alt=\"Wall Gatehouse (Medieval MMO Starter Realm)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28724/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28724/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}