{"data":{"id":"28760","slug":"medieval-mmo-starter-realm-timber-house-large-4ffa48c3","title":"Timber House Large (Medieval MMO Starter Realm)","summary":"Large two storey merchant house with a deep overhanging jetty, eight shuttered windows, two stone chimneys and a tiled roof. Low poly medieval fantasy MMO and RPG game asset.","description":"Large two storey merchant house with a deep overhanging jetty, eight shuttered windows, two stone chimneys and a tiled roof. Dimensions 8.64 x 10.36 x 6.97 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (0.6, 0.42, 3). Rigid node-transform clips open, close drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-mmo-starter-realm-timber-house-large-4ffa48c3","cdnUrl":"https://cdn.3dassets.dev/assets/28760/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-mmo-starter-realm-timber-house-large-4ffa48c3","thumbnailUrl":"https://cdn.3dassets.dev/assets/28760/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28760/v1/poster.webp","blurhash":"U5EfNT_4008^5B%N^%9E00M__3Ri8wIUx_%f","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":291056,"triangles":5800,"vertices":15492,"meshes":9,"materials":7,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-4.320178713481136,0,-3.4003395735612663],"max":[4.320178713481136,10.359999656677246,3.575061657277979]},"sizeMeters":[8.64,10.36,6.975],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:10.093Z","updatedAt":"2026-09-08T03:57:10.199Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28760/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TimberHouseLargeMedievalMMOStarterRealm(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28760/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28760/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28760/v1/model.glb\" alt=\"Timber House Large (Medieval MMO Starter Realm)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28760/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28760/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}