{"data":{"id":"28732","slug":"medieval-mmo-starter-realm-river-tile-straight-392b7e01","title":"River Tile Straight (Medieval MMO Starter Realm)","summary":"Four metre straight river tile with grassed banks on both sides, an earth waterline lip and a still teal surface 0.16 m below the bank top. Low poly medieval fantasy MMO and RPG game asset.","description":"Four metre straight river tile with grassed banks on both sides, an earth waterline lip and a still teal surface 0.16 m below the bank top. Dimensions 4.00 x 1.18 x 4.03 m (X x Y x Z). Pivot on the 4 m grid origin, bank top 0.14 m above it, flow along X; metre units, +Y up, +Z front. Connectors: w river at (-2, 0.5, 0) facing -X; e river at (2, 0.5, 0) facing +X. The water is a flat static surface: there is no shader, flow map or animation on it, so a consumer can drive it with their own material. Static geometry: no rig or animation. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-mmo-starter-realm-river-tile-straight-392b7e01","cdnUrl":"https://cdn.3dassets.dev/assets/28732/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-mmo-starter-realm-river-tile-straight-392b7e01","thumbnailUrl":"https://cdn.3dassets.dev/assets/28732/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28732/v1/poster.webp","blurhash":"U6C7Zh.R00VYNeRRaex?00IB.TR*wG%JxaD?","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21048,"triangles":338,"vertices":918,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.001199960708618,-0.00007411023555220497,-2],"max":[2.001199960708618,1.1827800181378638,2.0299952030181885]},"sizeMeters":[4.002,1.183,4.03],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:03.360Z","updatedAt":"2026-09-08T03:57:03.476Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28732/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RiverTileStraightMedievalMMOStarterRealm(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28732/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28732/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28732/v1/model.glb\" alt=\"River Tile Straight (Medieval MMO Starter Realm)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28732/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28732/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}