{"data":{"id":"28831","slug":"medieval-mmo-starter-realm-cargo-cart-a0651119","title":"Cargo Cart (Medieval MMO Starter Realm)","summary":"Four wheeled cargo cart with a boarded bed, a tailboard, draw shafts and a crate and barrel loaded on it. Low poly medieval fantasy MMO and RPG game asset.","description":"Four wheeled cargo cart with a boarded bed, a tailboard, draw shafts and a crate and barrel loaded on it. Dimensions 2.63 x 1.56 x 4.02 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: wheel-rl at (-1, 0.48, -0.85); wheel-rr at (1, 0.48, -0.85); wheel-fl at (-1, 0.48, 0.85); wheel-fr at (1, 0.48, 0.85). Each wheel turns on its own axle node; the shafts and the load are fixed. Rigid node-transform clips wheel-roll drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-mmo-starter-realm-cargo-cart-a0651119","cdnUrl":"https://cdn.3dassets.dev/assets/28831/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-mmo-starter-realm-cargo-cart-a0651119","thumbnailUrl":"https://cdn.3dassets.dev/assets/28831/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28831/v1/poster.webp","blurhash":"UABp5%D+01xt~UaeD*R.00%K^%Rk02s:?GxW","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":59492,"triangles":1656,"vertices":4268,"meshes":11,"materials":3,"textures":0,"animations":["wheel-roll"],"boundingBox":{"min":[-1.3350000381469727,1.0728836041806744e-8,-1.3065031789805988],"max":[1.2999999523162842,1.561167581602565,2.709581136703491]},"sizeMeters":[2.635,1.561,4.016],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:25.335Z","updatedAt":"2026-09-08T03:57:25.476Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28831/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CargoCartMedievalMMOStarterRealm(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28831/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28831/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28831/v1/model.glb\" alt=\"Cargo Cart (Medieval MMO Starter Realm)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28831/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28831/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}