{"data":{"id":"420","slug":"medieval-castle-construction-hoarding-gallery-corner-0b090aaa","title":"Hoarding Gallery Corner (Medieval Castle Construction)","summary":"Hoarding gallery with returning corner platform.","description":"Hoarding gallery with returning corner platform. Dimensions 4.40 × 3.06 × 3.20 m (X × Y × Z). Ground-centred origin; metre units, +Y up, +Z front. Kingdom limestone/timber palette. Static geometry; no animation, collision or navigation data. Functional/dimensional variant of hoarding-gallery.","status":"published","url":"https://3dassets.dev/assets/medieval-castle-construction-hoarding-gallery-corner-0b090aaa","cdnUrl":"https://cdn.3dassets.dev/assets/420/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-castle-construction-hoarding-gallery-corner-0b090aaa","thumbnailUrl":"https://cdn.3dassets.dev/assets/420/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/420/v1/poster.webp","blurhash":"U7Dc2J?^00Io07xu^hRj00IAOus*}Nr:tmRn","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8100,"triangles":116,"vertices":348,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2.200000047683716,-0.0001316744985733198,-2.250111855105601],"max":[2.200000047683716,3.0624677786025396,0.9499740798570786]},"sizeMeters":[4.4,3.063,3.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:15:19.610Z","updatedAt":"2026-09-06T04:19:48.002Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/420/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HoardingGalleryCornerMedievalCastleConstruction(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/420/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/420/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/420/v1/model.glb\" alt=\"Hoarding Gallery Corner (Medieval Castle Construction)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/420/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/420/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}