{"data":{"id":"388","slug":"medieval-castle-construction-drawbridge-raised-e6a96cc0","title":"Drawbridge Raised (Medieval Castle Construction)","summary":"Drawbridge represented in its raised state.","description":"Drawbridge represented in its raised state. Dimensions 2.80 × 4.02 × 3.02 m (X × Y × Z). Ground-centred origin; metre units, +Y up, +Z front. Kingdom limestone/timber palette. Static geometry; no animation, collision or navigation data. Functional/dimensional variant of drawbridge-deck.","status":"published","url":"https://3dassets.dev/assets/medieval-castle-construction-drawbridge-raised-e6a96cc0","cdnUrl":"https://cdn.3dassets.dev/assets/388/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-castle-construction-drawbridge-raised-e6a96cc0","thumbnailUrl":"https://cdn.3dassets.dev/assets/388/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/388/v1/poster.webp","blurhash":"ULCPb8~U4:0MNIRkxZxt9bM|xZ%0WBazfioL","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11028,"triangles":192,"vertices":576,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.3999515581385693,0,-3.016472041925236],"max":[1.3999515581385693,4.0229387283325195,0.00008744033221841363]},"sizeMeters":[2.8,4.023,3.017],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:15:01.489Z","updatedAt":"2026-09-06T04:19:47.468Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/388/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DrawbridgeRaisedMedievalCastleConstruction(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/388/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/388/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/388/v1/model.glb\" alt=\"Drawbridge Raised (Medieval Castle Construction)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/388/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/388/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}