{"data":{"id":"14403","slug":"medieval-castle-construction-castle-cour-d3335cf6-starter-scene","title":"Blue Banner Castle Courtyard (Medieval Castle Construction)","summary":"Composed example for Medieval Castle Construction.","description":"Closed 24 m outer fortification with a continuous 4 m-high wall-walk, 2 m-clear arched southern entrance, stair access, keep, well and working-yard equipment. Doors and interiors are static. Walk route is geometrically connected; no navmesh or collision is supplied.","status":"published","url":"https://3dassets.dev/assets/medieval-castle-construction-castle-cour-d3335cf6-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/14403/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-castle-construction-castle-cour-d3335cf6-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/14403/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/14403/v1/poster.webp","blurhash":"U4EyYz?v00D%00IU%Mxu00IB?bRj~W?b?aM|","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":220388,"triangles":4624,"vertices":10517,"meshes":45,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-12,-0.00022888882106997244,-12],"max":[12,9.300042708882641,12]},"sizeMeters":[24,9.3,24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T15:50:23.303Z","updatedAt":"2026-09-07T15:50:23.394Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/14403/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BlueBannerCastleCourtyardMedievalCastleConstruction(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/14403/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/14403/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/14403/v1/model.glb\" alt=\"Blue Banner Castle Courtyard (Medieval Castle Construction)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/14403/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/14403/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}