{"data":{"id":"23482","slug":"medieval-castle-construction-alarm-bell-2f49a1b9","title":"Alarm Bell (Medieval Castle Construction)","summary":"Small cast bell hanging inside a freestanding timber frame.","description":"Small cast bell hanging inside a freestanding timber frame. Dimensions 1.40 × 1.95 × 0.90 m (X × Y × Z). Ground-centred origin; metre units, +Y up, +Z front. Kingdom limestone/timber palette. Static geometry; no animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-castle-construction-alarm-bell-2f49a1b9","cdnUrl":"https://cdn.3dassets.dev/assets/23482/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-castle-construction-alarm-bell-2f49a1b9","thumbnailUrl":"https://cdn.3dassets.dev/assets/23482/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/23482/v1/poster.webp","blurhash":"U6DIt4~A000M0OxG-TEM-.SN9bV[^c?FkW9I","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":9436,"triangles":160,"vertices":480,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.7000290097019425,0,-0.44999998807907104],"max":[0.7000290097019425,1.9500000476837158,0.44999998807907104]},"sizeMeters":[1.4,1.95,0.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:09:57.707Z","updatedAt":"2026-09-07T20:09:57.809Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/23482/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AlarmBellMedievalCastleConstruction(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/23482/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/23482/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/23482/v1/model.glb\" alt=\"Alarm Bell (Medieval Castle Construction)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/23482/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/23482/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}