{"data":{"id":"5711","slug":"mech-hangar-and-battle-frames-visor-head-0333549c","title":"Visor Head (Mech Hangar and Battle Frames)","summary":"Light visor head with a wide glowing sensor band and cheek plates.","description":"Light visor head with a wide glowing sensor band and cheek plates. Dimensions 0.54 by 0.38 by 0.46 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Weight class light: 0.4 m socket pads. Connectors: neck (socket-head) at 0.00, 0.00, 0.00 facing 0, -1, 0. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.","status":"published","url":"https://3dassets.dev/assets/mech-hangar-and-battle-frames-visor-head-0333549c","cdnUrl":"https://cdn.3dassets.dev/assets/5711/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mech-hangar-and-battle-frames-visor-head-0333549c","thumbnailUrl":"https://cdn.3dassets.dev/assets/5711/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5711/v1/poster.webp","blurhash":"U9BNG^_44UDi_4RoRi%1008_og-;ITx@D*Dj","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7616,"triangles":92,"vertices":276,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.27000001072883606,0.00000549184167141642,-0.22000458176742413],"max":[0.27000001072883606,0.37999756244311733,0.2399935910706354]},"sizeMeters":[0.54,0.38,0.46],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:10:35.408Z","updatedAt":"2026-09-06T06:10:36.349Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5711/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function VisorHeadMechHangarAndBattleFrames(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5711/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5711/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5711/v1/model.glb\" alt=\"Visor Head (Mech Hangar and Battle Frames)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5711/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5711/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}