{"data":{"id":"26992","slug":"mech-hangar-and-battle-frames-briefing-table-9c74b74a","title":"Briefing Table (Mech Robots and Battle Hangar)","summary":"Large briefing table with a map inset and tactical marker blocks.","description":"Large briefing table with a map inset and tactical marker blocks. Dimensions 2.00 by 0.92 by 1.00 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.","status":"published","url":"https://3dassets.dev/assets/mech-hangar-and-battle-frames-briefing-table-9c74b74a","cdnUrl":"https://cdn.3dassets.dev/assets/26992/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mech-hangar-and-battle-frames-briefing-table-9c74b74a","thumbnailUrl":"https://cdn.3dassets.dev/assets/26992/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/26992/v1/poster.webp","blurhash":"UHA^UWt79Gbc~q%MIVNG4ox]xuMy00R*%Ke-","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6368,"triangles":84,"vertices":252,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1,-0.00002042585709027822,-0.50007629627369],"max":[1,0.9199939030530553,0.50007629627369]},"sizeMeters":[2,0.92,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:54:08.769Z","updatedAt":"2026-09-07T20:54:08.877Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/26992/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BriefingTableMechRobotsAndBattleHangar(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/26992/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/26992/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/26992/v1/model.glb\" alt=\"Briefing Table (Mech Robots and Battle Hangar)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26992/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/26992/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}