{"data":{"id":"5734","slug":"mech-hangar-and-battle-frames-blast-door-b4b87e94","title":"Blast Door (Mech Hangar and Battle Frames)","summary":"Heavy paired sliding blast-door leaves in a reinforced frame; static closed pose.","description":"Heavy paired sliding blast-door leaves in a reinforced frame; static closed pose. Dimensions 5.00 by 5.00 by 0.60 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.","status":"published","url":"https://3dassets.dev/assets/mech-hangar-and-battle-frames-blast-door-b4b87e94","cdnUrl":"https://cdn.3dassets.dev/assets/5734/v1/model.glb","downloadUrl":"https://3dassets.dev/download/mech-hangar-and-battle-frames-blast-door-b4b87e94","thumbnailUrl":"https://cdn.3dassets.dev/assets/5734/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5734/v1/poster.webp","blurhash":"U8BptV-:009HN5xu$_IU02M}~n%KtRt7RjRi","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5728,"triangles":84,"vertices":252,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2.5,0,-0.2999969481490524],"max":[2.5,5,0.2999969481490524]},"sizeMeters":[5,5,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1; GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:10:42.927Z","updatedAt":"2026-09-06T06:10:43.715Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5734/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BlastDoorMechHangarAndBattleFrames(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5734/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5734/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5734/v1/model.glb\" alt=\"Blast Door (Mech Hangar and Battle Frames)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5734/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5734/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}