{"data":{"id":"38328","slug":"marina-and-yacht-club-marina-and-yacht-club-berth-numb-659f0074","title":"Berth number post (Marina and Yacht Club)","summary":"Berth marker post 1.4 m tall on a pontoon or a quay edge: a galvanised post with a navy plate carrying blank number and letter fields, a small reflective band and a bolted base plate.","description":"Berth marker post 1.4 m tall on a pontoon or a quay edge: a galvanised post with a navy plate carrying blank number and letter fields, a small reflective band and a bolted base plate. Overall 0.30 by 1.38 by 0.22 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the base plate on the deck or quay surface, the plate facing +Z. Static marker: the plate fields are left blank so a project can number its own berths. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.","status":"published","url":"https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-berth-numb-659f0074","cdnUrl":"https://cdn.3dassets.dev/assets/38328/v1/model.glb","downloadUrl":"https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-berth-numb-659f0074","thumbnailUrl":"https://cdn.3dassets.dev/assets/38328/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38328/v1/poster.webp","blurhash":"U55#z~%M004-%%ogH;RhS*WXr:s+IUWC%Ms:","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7732,"triangles":92,"vertices":213,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.14999236143238906,7.627087356982393e-7,-0.10999999940395355],"max":[0.14999236143238906,1.3799999952316284,0.10999999940395355]},"sizeMeters":[0.3,1.38,0.22],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:28:19.754Z","updatedAt":"2026-09-12T14:28:19.847Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38328/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BerthNumberPostMarinaAndYachtClub(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38328/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38328/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38328/v1/model.glb\" alt=\"Berth number post (Marina and Yacht Club)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38328/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38328/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}