{"data":{"id":"27729","slug":"machine-shop-and-factory-hall-machine-shop-and-factory-a352dcc6","title":"Pillar drill press, floor standing (Machine Shop and Factory Hall)","summary":"Floor standing drill press: a ribbed cast base, a bright column, an adjustable table on a collar, a belt cover with a speed chart plate, a three spoke feed handle, and a quill that feeds down carrying the chuck and drill with it.","description":"Floor standing drill press: a ribbed cast base, a bright column, an adjustable table on a collar, a belt cover with a speed chart plate, a three spoke feed handle, and a quill that feeds down carrying the chuck and drill with it. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.85 by 2.16 by 0.68 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: spindle-spin, open and close. No skinning. The feed handle, the belt cover, the depth stop and the motor are solid; only the quill and the chuck move.","status":"published","url":"https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-a352dcc6","cdnUrl":"https://cdn.3dassets.dev/assets/27729/v1/model.glb","downloadUrl":"https://3dassets.dev/download/machine-shop-and-factory-hall-machine-shop-and-factory-a352dcc6","thumbnailUrl":"https://cdn.3dassets.dev/assets/27729/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27729/v1/poster.webp","blurhash":"U28g:8~q00000Jog^,MxR.t7jrIU4URi?u%4","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":396520,"triangles":9260,"vertices":20780,"meshes":8,"materials":6,"textures":0,"animations":["spindle-spin","open","close"],"boundingBox":{"min":[-0.35001036520145445,0,-0.35998994964873976],"max":[0.49601036305568724,2.1600000858306885,0.31998992819106764]},"sizeMeters":[0.846,2.16,0.68],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:45:31.113Z","updatedAt":"2026-09-08T00:45:31.222Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27729/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PillarDrillPressFloorStandingMachineShopAndFactoryHall(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27729/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27729/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27729/v1/model.glb\" alt=\"Pillar drill press, floor standing (Machine Shop and Factory Hall)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27729/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27729/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}