{"data":{"id":"27746","slug":"machine-shop-and-factory-hall-machine-shop-and-factory-6b1e268f","title":"Hall roller shutter door bay (Machine Shop and Factory Hall)","summary":"Cladding bay with a 4.2 m by 4.3 m shutter opening: charcoal jambs and lintel, a shutter hood and a slatted curtain that lifts clear of the opening.","description":"Cladding bay with a 4.2 m by 4.3 m shutter opening: charcoal jambs and lintel, a shutter hood and a slatted curtain that lifts clear of the opening. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 5.84 by 6.00 by 0.49 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The hood, the jambs and the guide channels are solid; only the curtain lifts.","status":"published","url":"https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-6b1e268f","cdnUrl":"https://cdn.3dassets.dev/assets/27746/v1/model.glb","downloadUrl":"https://3dassets.dev/download/machine-shop-and-factory-hall-machine-shop-and-factory-6b1e268f","thumbnailUrl":"https://cdn.3dassets.dev/assets/27746/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27746/v1/poster.webp","blurhash":"U7Fr^oxu009E-=~WIU4n00og~qob%3tQRPD%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":61984,"triangles":252,"vertices":588,"meshes":6,"materials":4,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-2.9200000762939453,0,-0.1200854522095509],"max":[2.9200000762939453,6,0.3700994925760659]},"sizeMeters":[5.84,6,0.49],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:45:38.790Z","updatedAt":"2026-09-08T00:45:38.897Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27746/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HallRollerShutterDoorBayMachineShopAndFactoryHall(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27746/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27746/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27746/v1/model.glb\" alt=\"Hall roller shutter door bay (Machine Shop and Factory Hall)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27746/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27746/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}