{"data":{"id":"36378","slug":"low-poly-character-figures-villager-man-bfcdf400","title":"Low Poly Villager Man (Low Poly Character Figures)","summary":"Plain villager in a tunic and belt, standing at rest: crowd filler for a medieval or fantasy town.","description":"A plain villager in a thigh length tunic, belt and boots standing at rest. Unarmed, unarmoured crowd filler for a market, a village or a castle courtyard. Overall 0.616 x 1.760 x 0.305 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the figure's own footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed figure is modelled rather than rigged.","status":"published","url":"https://3dassets.dev/assets/low-poly-character-figures-villager-man-bfcdf400","cdnUrl":"https://cdn.3dassets.dev/assets/36378/v1/model.glb","downloadUrl":"https://3dassets.dev/download/low-poly-character-figures-villager-man-bfcdf400","thumbnailUrl":"https://cdn.3dassets.dev/assets/36378/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36378/v1/poster.webp","blurhash":"U69jcUxZ00Ip~Wof4oM|00WB~poe01Rj_2xu","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"fantasy","title":"Fantasy"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":61820,"triangles":1221,"vertices":3663,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.3077892707316597,0,-0.14253283841247527],"max":[0.3077892707316597,1.7599533796310425,0.1620000042472625]},"sizeMeters":[0.616,1.76,0.305],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T20:38:46.629Z","updatedAt":"2026-09-11T20:38:46.741Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36378/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LowPolyVillagerManLowPolyCharacterFigures(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36378/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36378/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36378/v1/model.glb\" alt=\"Low Poly Villager Man (Low Poly Character Figures)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36378/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36378/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}