{"data":{"id":"36367","slug":"low-poly-character-figures-soldier-patrolling-35e3e344","title":"Low Poly Soldier Patrolling (Low Poly Character Figures)","summary":"Generic soldier walking with a long arm held across the body at the ready, in plain field kit.","description":"A generic soldier at the walk with a long arm held across the body at the ready and the torso turned into it. The weapon is an invented block, barrel and magazine shape, with no maker's outline, sight or marking. Overall 0.910 x 1.753 x 1.090 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the figure's own footprint. Static geometry in a baked pose: no rig, no skinning, no animation, no collision and no navigation data. The library pipeline carries rigid node transforms only, so a posed figure is modelled rather than rigged.","status":"published","url":"https://3dassets.dev/assets/low-poly-character-figures-soldier-patrolling-35e3e344","cdnUrl":"https://cdn.3dassets.dev/assets/36367/v1/model.glb","downloadUrl":"https://3dassets.dev/download/low-poly-character-figures-soldier-patrolling-35e3e344","thumbnailUrl":"https://cdn.3dassets.dev/assets/36367/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36367/v1/poster.webp","blurhash":"U36HlxRk00-n-;n,IUSJ00kA_3Rm00S0~WxI","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":67212,"triangles":1330,"vertices":3990,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.5791834683822621,0,-0.42345280861715945],"max":[0.33092535452117805,1.7527121305465698,0.6667450075896282]},"sizeMeters":[0.91,1.753,1.09],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T20:38:39.582Z","updatedAt":"2026-09-11T20:38:39.681Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36367/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LowPolySoldierPatrollingLowPolyCharacterFigures(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36367/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36367/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36367/v1/model.glb\" alt=\"Low Poly Soldier Patrolling (Low Poly Character Figures)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36367/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36367/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}