{"data":{"id":"1666","slug":"lost-valley-dinosaurs-brachiosaurus-a1894bc2","title":"Brachiosaurus (Lost Valley Dinosaurs)","summary":"Tall jade sauropod with an upright neck and tiny rounded head.","description":"Tall jade sauropod with an upright neck and tiny rounded head. Original Lost Valley sculptural style. Static, unrigged mesh; metre units, +Y up, +Z forward, ground-centred pivot. Stylised proportions and speculative colours; the collection mixes geological periods for creative play.","status":"published","url":"https://3dassets.dev/assets/lost-valley-dinosaurs-brachiosaurus-a1894bc2","cdnUrl":"https://cdn.3dassets.dev/assets/1666/v1/model.glb","downloadUrl":"https://3dassets.dev/download/lost-valley-dinosaurs-brachiosaurus-a1894bc2","thumbnailUrl":"https://cdn.3dassets.dev/assets/1666/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1666/v1/poster.webp","blurhash":"U87e#4?^8x8xH?R6yDyD00IV.7%LXmS1QmVY","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":354212,"triangles":7312,"vertices":21936,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.7901520948077949,0.00015960364126810234,-3.8868277072906494],"max":[0.7901520948077949,4.803366321041349,3.8868620336071897]},"sizeMeters":[1.58,4.803,7.774],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:54:03.450Z","updatedAt":"2026-09-06T04:54:03.944Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1666/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BrachiosaurusLostValleyDinosaurs(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1666/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1666/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1666/v1/model.glb\" alt=\"Brachiosaurus (Lost Valley Dinosaurs)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1666/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1666/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}