{"data":{"id":"5585","slug":"liminal-spaces-kit-poolroom-hall-08c5dbfa","title":"Poolroom hall (Liminal Spaces Kit)","summary":"Composed example for Liminal Spaces Kit.","description":"Joined ceramic walls behind a raised tiled deck, with a recessed basin, coping, ladder, arch and changing bench.","status":"published","url":"https://3dassets.dev/assets/liminal-spaces-kit-poolroom-hall-08c5dbfa","cdnUrl":"https://cdn.3dassets.dev/assets/5585/v1/model.glb","downloadUrl":"https://3dassets.dev/download/liminal-spaces-kit-poolroom-hall-08c5dbfa","thumbnailUrl":"https://cdn.3dassets.dev/assets/5585/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/5585/v1/poster.webp","blurhash":"U6Gu]:0000%1%2IA9FIV00?b?b9Z.8_N-:nP","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":296688,"triangles":15772,"vertices":13139,"meshes":19,"materials":5,"textures":2,"animations":[],"boundingBox":{"min":[-3,-0.000055176510992627215,-2.1180455946531573],"max":[3,3.6240258693695067,2]},"sizeMeters":[6,3.624,4.118],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T06:09:56.435Z","updatedAt":"2026-09-06T06:09:57.195Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/5585/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PoolroomHallLiminalSpacesKit(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/5585/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/5585/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/5585/v1/model.glb\" alt=\"Poolroom hall (Liminal Spaces Kit)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/5585/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/5585/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}