{"data":{"id":"36597","slug":"lighthouse-and-rocky-coast-water-butt-4af167d2","title":"Water Butt (Lighthouse and Rocky Coast)","summary":"Coopered rainwater butt on stone feet, 1.05 m across and 1.25 m tall: staves, three iron hoops, a brass tap and a plank lid on its own hinge node along the back edge.","description":"Coopered rainwater butt on stone feet, 1.05 m across and 1.25 m tall: staves, three iron hoops, a brass tap and a plank lid on its own hinge node along the back edge. Dimensions 1.10 by 1.29 by 1.22 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lid at (0.00, 1.18, -0.52) m. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/lighthouse-and-rocky-coast-water-butt-4af167d2","cdnUrl":"https://cdn.3dassets.dev/assets/36597/v1/model.glb","downloadUrl":"https://3dassets.dev/download/lighthouse-and-rocky-coast-water-butt-4af167d2","thumbnailUrl":"https://cdn.3dassets.dev/assets/36597/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36597/v1/poster.webp","blurhash":"U5BMb?Rl00M{?GofD+Rj01ob~UogENoL%0R*","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19428,"triangles":312,"vertices":936,"meshes":5,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5499810914217355,-0.000013243470677604119,-0.550000011920929],"max":[0.5499810914217355,1.2950032049331182,0.6700000166893005]},"sizeMeters":[1.1,1.295,1.22],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:10:05.548Z","updatedAt":"2026-09-11T22:10:05.736Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36597/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WaterButtLighthouseAndRockyCoast(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36597/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36597/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36597/v1/model.glb\" alt=\"Water Butt (Lighthouse and Rocky Coast)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36597/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36597/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}