{"data":{"id":"36611","slug":"lighthouse-and-rocky-coast-foam-edge-plate-70b0eed2","title":"Foam Edge Plate (Lighthouse and Rocky Coast)","summary":"Broken water where the sea meets the rock: a 6 m strip of white foam 0.9 m wide with eleven overlapping crests along it. Lay it on the water modules against the shore, end port to end port.","description":"Broken water where the sea meets the rock: a 6 m strip of white foam 0.9 m wide with eleven overlapping crests along it. Lay it on the water modules against the shore, end port to end port. Dimensions 6.30 by 1.00 by 1.41 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (run) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); right (run) at (3.00, 0.00, 0.00) facing (1, 0, 0). Static geometry; foam moves in a shader, not in a rigid node transform. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/lighthouse-and-rocky-coast-foam-edge-plate-70b0eed2","cdnUrl":"https://cdn.3dassets.dev/assets/36611/v1/model.glb","downloadUrl":"https://3dassets.dev/download/lighthouse-and-rocky-coast-foam-edge-plate-70b0eed2","thumbnailUrl":"https://cdn.3dassets.dev/assets/36611/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36611/v1/poster.webp","blurhash":"U9BWe~%M00Rj-;_3ofD%00of~qWB9F00fQ_3","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20688,"triangles":408,"vertices":1224,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-3.144930362701416,-0.00004818711376280982,-0.6982283686741695],"max":[3.152740240097046,0.998599734641076,0.7155618762120113]},"sizeMeters":[6.298,0.999,1.414],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T22:10:13.066Z","updatedAt":"2026-09-11T22:10:13.174Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36611/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FoamEdgePlateLighthouseAndRockyCoast(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36611/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36611/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36611/v1/model.glb\" alt=\"Foam Edge Plate (Lighthouse and Rocky Coast)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36611/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36611/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}