{"data":{"id":"39192","slug":"legendary-warriors-kit-samurai-duelist-87b9cbe3","title":"Samurai Duelist (Legendary Warriors Kit)","summary":"Armoured duelist mid advance with the katana raised overhead for a cut.","description":"An armoured duelist caught mid advance with the katana raised overhead in the right hand, the left arm extended for balance, cuirass and lame skirt over silks and the empty scabbard still at the hip. The raised sword arm waves through the cut. Overall 0.779 x 2.708 x 1.144 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Rigid node-transform clips: bow, idle and wave. No skinning. No skinning. Legs, feet and scabbards hold their modelled stance and never move: a rigid hip swing with no knee phase would hop rather than march.","status":"published","url":"https://3dassets.dev/assets/legendary-warriors-kit-samurai-duelist-87b9cbe3","cdnUrl":"https://cdn.3dassets.dev/assets/39192/v1/model.glb","downloadUrl":"https://3dassets.dev/download/legendary-warriors-kit-samurai-duelist-87b9cbe3","thumbnailUrl":"https://cdn.3dassets.dev/assets/39192/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/39192/v1/poster.webp","blurhash":"U26aht?F00020eS#~Cv}01Rl_3%JT1M|rq=|","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":200780,"triangles":4186,"vertices":10029,"meshes":24,"materials":9,"textures":0,"animations":["bow","idle","wave"],"boundingBox":{"min":[-0.3896808624267578,0.000028556189305813107,-0.5095663070678711],"max":[0.3896808624267578,2.707658948135376,0.6349181532859802]},"sizeMeters":[0.779,2.708,1.144],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5.5","downloads":18,"publishedAt":"2026-09-23T14:52:52.126Z","updatedAt":"2026-10-02T13:27:12.968Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/39192/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SamuraiDuelistLegendaryWarriorsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/39192/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/39192/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/39192/v1/model.glb\" alt=\"Samurai Duelist (Legendary Warriors Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39192/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/39192/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}