{"data":{"id":"39208","slug":"legendary-warriors-kit-cowboy-sheriff-280096c4","title":"Cowboy Sheriff (Legendary Warriors Kit)","summary":"Lawman in a duster and wide hat with a plain star and empty holsters.","description":"A lawman standing easy in a canvas duster and a wide brimmed hat with a plain five pointed star on the chest, a gun belt with two empty holsters and tall boots. No firearms anywhere in the pose: authority, not a draw. Overall 0.811 x 1.769 x 0.508 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Rigid node-transform clips: bow, idle and wave. No skinning. No skinning. Legs, feet and scabbards hold their modelled stance and never move: a rigid hip swing with no knee phase would hop rather than march.","status":"published","url":"https://3dassets.dev/assets/legendary-warriors-kit-cowboy-sheriff-280096c4","cdnUrl":"https://cdn.3dassets.dev/assets/39208/v1/model.glb","downloadUrl":"https://3dassets.dev/download/legendary-warriors-kit-cowboy-sheriff-280096c4","thumbnailUrl":"https://cdn.3dassets.dev/assets/39208/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/39208/v1/poster.webp","blurhash":"U6A0dm-p004.?boyDjRQ00M|~px[0KM|^+%M","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":195840,"triangles":3782,"vertices":9183,"meshes":18,"materials":8,"textures":1,"animations":["bow","idle","wave"],"boundingBox":{"min":[-0.4057061410778741,-9.097201372175456e-7,-0.25392989631944946],"max":[0.4057061410778741,1.7693494100374152,0.25392989631944946]},"sizeMeters":[0.811,1.769,0.508],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5.5","downloads":8,"publishedAt":"2026-09-23T14:52:58.552Z","updatedAt":"2026-10-03T02:07:46.834Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/39208/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CowboySheriffLegendaryWarriorsKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/39208/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/39208/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/39208/v1/model.glb\" alt=\"Cowboy Sheriff (Legendary Warriors Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39208/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/39208/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}