{"data":{"id":"34474","slug":"laser-tag-arena-and-activity-centre-arena-doorway-modu-0bd556cc","title":"Arena Doorway Module (Laser Tag Arena and Activity Centre)","summary":"A 2 by 2.4 m arena wall module with a 1 m doorway through it: a dark leaf in a brushed steel lining with a lime vision slot and a full height push bar, on an amber threshold, ported like every other module so a door drops into any run.","description":"A 2 by 2.4 m arena wall module with a 1 m doorway through it: a dark leaf in a brushed steel lining with a lime vision slot and a full height push bar, on an amber threshold, ported like every other module so a door drops into any run. The leaf is a named node hinged on its own jamb with open and close clips; the lining, the threshold and the panel around it stay put. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: door, door/lime, door/metal. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-arena-doorway-modu-0bd556cc","cdnUrl":"https://cdn.3dassets.dev/assets/34474/v1/model.glb","downloadUrl":"https://3dassets.dev/download/laser-tag-arena-and-activity-centre-arena-doorway-modu-0bd556cc","thumbnailUrl":"https://cdn.3dassets.dev/assets/34474/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34474/v1/poster.webp","blurhash":"U39tP[bF00RQ?d%NI89EV=t7R+Ri_3-=D$4T","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53640,"triangles":1128,"vertices":2515,"meshes":7,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.001169881560337,-0.000011903539738355312,-0.10498367259743034],"max":[1.001169881560337,2.4000000953674316,0.10903263121871266]},"sizeMeters":[2.002,2.4,0.214],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T08:51:06.585Z","updatedAt":"2026-09-11T08:51:06.752Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34474/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ArenaDoorwayModuleLaserTagArenaAndActivityCentre(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34474/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34474/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34474/v1/model.glb\" alt=\"Arena Doorway Module (Laser Tag Arena and Activity Centre)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34474/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34474/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}