{"data":{"id":"94","slug":"lantern-watch-courtyard-smith-anvil","title":"Lantern Watch Courtyard Smith Anvil","summary":"A compact iron anvil on a timber stump with tapered horn, heel block and securing bands for medieval work areas.","description":"A static smithing prop with a flat striking surface and stylized tapered horn.\n\nMeasured bounds: 0.87 × 0.93 × 0.65 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Lantern Watch kit. CC0 original procedural geometry.\n\nPart of [Lantern Watch](/packs/lantern-watch).","status":"published","url":"https://3dassets.dev/assets/lantern-watch-courtyard-smith-anvil","cdnUrl":"https://cdn.3dassets.dev/assets/94/v1/model.glb","downloadUrl":"https://3dassets.dev/download/lantern-watch-courtyard-smith-anvil","thumbnailUrl":"https://cdn.3dassets.dev/assets/94/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/94/v1/poster.webp","blurhash":"U484Y*~W0000%$t6McM}4oNH%Mt4ROR.kXob","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11732,"triangles":124,"vertices":372,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-0.3400000035762787,-0.00002030313613449186,-0.32335642907338397],"max":[0.5299999713897705,0.930020131028182,0.32335642907338397]},"sizeMeters":[0.87,0.93,0.647],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:08:47.127Z","updatedAt":"2026-09-06T03:41:45.980Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/94/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LanternWatchCourtyardSmithAnvil(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/94/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/94/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/94/v1/model.glb\" alt=\"Lantern Watch Courtyard Smith Anvil\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/94/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/94/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}