{"data":{"id":"82","slug":"lantern-watch-courtyard-rat","title":"Lantern Watch Courtyard Rat","summary":"A small static gray rat with rounded ears, pointed muzzle and long tapering tail for medieval courtyard detail.","description":"An unrigged ground animal with modeled whisker marks, paws and segmented tail.\n\nMeasured bounds: 0.41 × 0.29 × 0.80 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Lantern Watch kit. CC0 original procedural geometry.\n\nPart of [Lantern Watch](/packs/lantern-watch).","status":"published","url":"https://3dassets.dev/assets/lantern-watch-courtyard-rat","cdnUrl":"https://cdn.3dassets.dev/assets/82/v1/model.glb","downloadUrl":"https://3dassets.dev/download/lantern-watch-courtyard-rat","thumbnailUrl":"https://cdn.3dassets.dev/assets/82/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/82/v1/poster.webp","blurhash":"U36*aW_20001RjRjRjxu009G~q_2%M%MxuD%","category":{"slug":"animals","title":"Animals"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":68748,"triangles":1112,"vertices":3336,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.12502468941505807,0.000010414296817362612,-0.4595448076725006],"max":[0.28300742624100106,0.2869895861800198,0.3400000035762787]},"sizeMeters":[0.408,0.287,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:08:19.549Z","updatedAt":"2026-09-06T03:41:46.099Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/82/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LanternWatchCourtyardRat(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/82/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/82/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/82/v1/model.glb\" alt=\"Lantern Watch Courtyard Rat\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/82/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/82/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}