{"data":{"id":"79","slug":"lantern-watch-courtyard-cobble-tile","title":"Lantern Watch Courtyard Cobble Tile","summary":"A two metre courtyard tile of staggered stone pavers with edge curbs for medieval lanes and guard posts.","description":"A 2 m square road tile. Pavers are individually modeled with narrow gaps and consistent top height.\n\nMeasured bounds: 2.00 × 0.12 × 2.00 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Architecture uses a 2 m placement grid; decorative roof overhangs may extend beyond the grid. Materials are shared within the Lantern Watch kit. CC0 original procedural geometry.\n\nPart of [Lantern Watch](/packs/lantern-watch).","status":"published","url":"https://3dassets.dev/assets/lantern-watch-courtyard-cobble-tile","cdnUrl":"https://cdn.3dassets.dev/assets/79/v1/model.glb","downloadUrl":"https://3dassets.dev/download/lantern-watch-courtyard-cobble-tile","thumbnailUrl":"https://cdn.3dassets.dev/assets/79/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/79/v1/poster.webp","blurhash":"U6Bz8[%200Ri?boyM{f700R*~pWB4URjofRj","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19656,"triangles":276,"vertices":828,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1,0.000013198659301917604,-1],"max":[1,0.11993835126975398,1]},"sizeMeters":[2,0.12,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:08:11.977Z","updatedAt":"2026-09-06T03:41:46.132Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/79/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LanternWatchCourtyardCobbleTile(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/79/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/79/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/79/v1/model.glb\" alt=\"Lantern Watch Courtyard Cobble Tile\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/79/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/79/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}