{"data":{"id":"38050","slug":"korean-hanok-village-and-street-village-wall-end-pier-1430de44","title":"Village Wall End Pier (Korean Hanok Village and Street)","summary":"A square stone and clay pier with a tiled cap, to stop the end of a wall run at a gate or an opening.","description":"A square stone and clay pier with a tiled cap, to stop the end of a wall run at a gate or an opening. Overall 0.86 by 2.24 by 0.86 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Pier 0.72 m square, 2.24 m high. Its port is on the west face; rotate 180 degrees for the other end of a run. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/korean-hanok-village-and-street-village-wall-end-pier-1430de44","cdnUrl":"https://cdn.3dassets.dev/assets/38050/v1/model.glb","downloadUrl":"https://3dassets.dev/download/korean-hanok-village-and-street-village-wall-end-pier-1430de44","thumbnailUrl":"https://cdn.3dassets.dev/assets/38050/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38050/v1/poster.webp","blurhash":"U5CsaG~p00009GoK-oj]0QIX^I--.TNKIAxs","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7708,"triangles":240,"vertices":244,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.4300000071525574,0.000019817163732727128,-0.4300000071525574],"max":[0.4300000071525574,2.2399816845692078,0.4300000071525574]},"sizeMeters":[0.86,2.24,0.86],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T13:57:05.481Z","updatedAt":"2026-09-12T13:57:05.764Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38050/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function VillageWallEndPierKoreanHanokVillageAndStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38050/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38050/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38050/v1/model.glb\" alt=\"Village Wall End Pier (Korean Hanok Village and Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38050/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38050/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}