{"data":{"id":"38032","slug":"korean-hanok-village-and-street-village-gate-house-94dd896b","title":"Village Gate House (Korean Hanok Village and Street)","summary":"A raised tiled gate house with two heavy timber leaves on iron straps, a stone threshold and clay flanking walls, sized to stand in a village wall run.","description":"A raised tiled gate house with two heavy timber leaves on iron straps, a stone threshold and clay flanking walls, sized to stand in a village wall run. Overall 7.30 by 5.67 by 3.83 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Opening 2.66 m wide by 3.0 m high, overall 6 m across the flanking walls, ridge at 5.67 m. Its ports sit on the 3 m grid so it stands in a wall run. Both leaves swing away from the street. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/korean-hanok-village-and-street-village-gate-house-94dd896b","cdnUrl":"https://cdn.3dassets.dev/assets/38032/v1/model.glb","downloadUrl":"https://3dassets.dev/download/korean-hanok-village-and-street-village-gate-house-94dd896b","thumbnailUrl":"https://cdn.3dassets.dev/assets/38032/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38032/v1/poster.webp","blurhash":"U9C?fg.800Rj?w?bxYD*00t7?as+Dgs:NMMx","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":149292,"triangles":6400,"vertices":6634,"meshes":11,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-3.6500000953674316,-0.00016570971819920843,-1.9148381493382411],"max":[3.6500000953674316,5.670094770948186,1.9148381493382411]},"sizeMeters":[7.3,5.67,3.83],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T13:56:54.409Z","updatedAt":"2026-09-12T13:56:54.530Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38032/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function VillageGateHouseKoreanHanokVillageAndStreet(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38032/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38032/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38032/v1/model.glb\" alt=\"Village Gate House (Korean Hanok Village and Street)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38032/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38032/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}