{"data":{"id":"38034","slug":"korean-hanok-village-and-street-hanok-side-wing-13e49593","title":"Hanok Side Wing (Korean Hanok Village and Street)","summary":"A smaller two bay hanok wing on a low plinth with a papered sliding front, a lattice window and a plain gabled tiled roof, for the side of a courtyard.","description":"A smaller two bay hanok wing on a low plinth with a papered sliding front, a lattice window and a plain gabled tiled roof, for the side of a courtyard. Overall 7.90 by 4.99 by 5.80 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Plinth 6.6 m by 4.2 m, deck at 0.58 m, roof 7.9 m by 5.8 m with the ridge at 4.99 m. Origin on the footprint centre, the yard side toward +Z. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/korean-hanok-village-and-street-hanok-side-wing-13e49593","cdnUrl":"https://cdn.3dassets.dev/assets/38034/v1/model.glb","downloadUrl":"https://3dassets.dev/download/korean-hanok-village-and-street-hanok-side-wing-13e49593","thumbnailUrl":"https://cdn.3dassets.dev/assets/38034/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38034/v1/poster.webp","blurhash":"U8DvZh_N009GES%N%2M{00My-;s.#$R%NLM{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":232312,"triangles":10500,"vertices":10754,"meshes":13,"materials":8,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-3.950000047683716,-0.000024403215930834943,-2.900146523855551],"max":[3.950000047683716,4.989823055783215,2.900146523855551]},"sizeMeters":[7.9,4.99,5.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T13:56:54.458Z","updatedAt":"2026-09-12T13:56:54.589Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38034/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HanokSideWingKoreanHanokVillageAndStreet(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/38034/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38034/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38034/v1/model.glb\" alt=\"Hanok Side Wing (Korean Hanok Village and Street)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38034/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38034/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}