{"data":{"id":"38042","slug":"korean-hanok-village-and-street-eave-tile-run-3ddac357","title":"Eave Tile Run (Korean Hanok Village and Street)","summary":"A 3 m run of eave: a fascia board, a course of round end tiles and a lifted corner tile, the edge a tiled roof reads by at a distance.","description":"A 3 m run of eave: a fascia board, a course of round end tiles and a lifted corner tile, the edge a tiled roof reads by at a distance. Overall 3.00 by 0.33 by 0.43 m (X by Y by Z). Metre units, +Y up, the side a visitor approaches from toward +Z, resting on y=0. Run 3 m by 0.42 m, 0.51 m high. Origin under the fascia; place on the eave beam of a roof. No surface carries hangul, hanja or characters of any other script, and nothing here copies a real building or place. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/korean-hanok-village-and-street-eave-tile-run-3ddac357","cdnUrl":"https://cdn.3dassets.dev/assets/38042/v1/model.glb","downloadUrl":"https://3dassets.dev/download/korean-hanok-village-and-street-eave-tile-run-3ddac357","thumbnailUrl":"https://cdn.3dassets.dev/assets/38042/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38042/v1/poster.webp","blurhash":"U5ATZd-o4n%1tm~pxtIU00Oa_3R%RM00EO-=","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33952,"triangles":1752,"vertices":1344,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.5,-0.00001953363420398313,-0.21497238074892422],"max":[1.5,0.33132097878092526,0.21497238074892422]},"sizeMeters":[3,0.331,0.43],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T13:56:59.949Z","updatedAt":"2026-09-12T13:57:00.044Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38042/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function EaveTileRunKoreanHanokVillageAndStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38042/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38042/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38042/v1/model.glb\" alt=\"Eave Tile Run (Korean Hanok Village and Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38042/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38042/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}