{"data":{"id":"36101","slug":"jungle-temple-and-stone-city-summit-shrine-f82323df","title":"Summit Shrine (Jungle Temple and Stone City)","summary":"Free 3D model of a jungle temple summit shrine: a single chamber of coursed limestone with a corbelled doorway, a swinging plank door and a pierced roof comb.","description":"Free 3D model of a jungle temple summit shrine: a single chamber of coursed limestone with a corbelled doorway, a swinging plank door and a pierced roof comb. Dimensions 9.61 by 5.29 by 5.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-shrine at (-0.80, 0.00, 2.40) m. Sits centred on the upper tier. The chamber is enclosed on three sides with the doorway facing +Z; the roof comb is pierced but solid geometry. All carving is invented abstract relief. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/jungle-temple-and-stone-city-summit-shrine-f82323df","cdnUrl":"https://cdn.3dassets.dev/assets/36101/v1/model.glb","downloadUrl":"https://3dassets.dev/download/jungle-temple-and-stone-city-summit-shrine-f82323df","thumbnailUrl":"https://cdn.3dassets.dev/assets/36101/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36101/v1/poster.webp","blurhash":"U5D+xd^*00Iq4Ts:tRRk00D*}@a0ysof-pRP","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":350748,"triangles":9612,"vertices":11193,"meshes":3,"materials":3,"textures":3,"animations":["open","close"],"boundingBox":{"min":[-4.806000232696533,-0.00011338398011062623,-2.9501598767192014],"max":[4.806000232696533,5.291224376411751,2.9501598767192014]},"sizeMeters":[9.612,5.291,5.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:55:57.102Z","updatedAt":"2026-09-11T19:55:57.251Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36101/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SummitShrineJungleTempleAndStoneCity(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36101/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36101/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36101/v1/model.glb\" alt=\"Summit Shrine (Jungle Temple and Stone City)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36101/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36101/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}