{"data":{"id":"36119","slug":"jungle-temple-and-stone-city-colonnade-section-b9d70300","title":"Colonnade Section (Jungle Temple and Stone City)","summary":"Free 3D model of a 3 m stone colonnade section: two square limestone columns on plinths carrying a lintel and a stucco band, 3.5 m tall.","description":"Free 3D model of a 3 m stone colonnade section: two square limestone columns on plinths carrying a lintel and a stucco band, 3.5 m tall. Dimensions 3.08 by 3.60 by 0.68 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (colonnade) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (colonnade) at (1.50, 0.00, 0.00) facing (1, 0, 0). Modular on the pack 3 m grid with ports at both ends, so sections run along a plaza edge or round a court. Static geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/jungle-temple-and-stone-city-colonnade-section-b9d70300","cdnUrl":"https://cdn.3dassets.dev/assets/36119/v1/model.glb","downloadUrl":"https://3dassets.dev/download/jungle-temple-and-stone-city-colonnade-section-b9d70300","thumbnailUrl":"https://cdn.3dassets.dev/assets/36119/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36119/v1/poster.webp","blurhash":"U7DvG=?b00NG}X?aE*4o8wi^X-OEwJ-Uo#9u","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":105368,"triangles":2268,"vertices":1934,"meshes":3,"materials":3,"textures":2,"animations":[],"boundingBox":{"min":[-1.5399999618530273,0,-0.33993713752494414],"max":[1.5399999618530273,3.6000854307692687,0.33993713752494414]},"sizeMeters":[3.08,3.6,0.68],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:56:12.570Z","updatedAt":"2026-09-11T19:56:12.691Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36119/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ColonnadeSectionJungleTempleAndStoneCity(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36119/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36119/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36119/v1/model.glb\" alt=\"Colonnade Section (Jungle Temple and Stone City)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36119/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36119/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}