{"data":{"id":"27625","slug":"jelly-friends-playroom-jelly-cocoa-squashed-acbe93fc","title":"Cocoa Jelly Character Squashed (Jelly Friends Playroom)","summary":"Free 3D jelly character stress ball, Cocoa, pressed flat and wide under a palm, with the face stretched wider across the front. Translucent clear cocoa brown squishy body with two rounded bear ears, game asset for a cute slime mascot.","description":"Cocoa is a squishy translucent jelly stress-ball character in clear cocoa brown, pressed flat and wide under a palm, with the face stretched wider across the front. Dense smooth body with dark glossy bean eyes, curved brows, a small mouth and pale cheek blushes that read through the jelly, plus two rounded bear ears. Dimensions 0.39 x 0.21 x 0.40 m (X x Y x Z). Metre units, +Y up, +Z forward, origin on the footprint at floor level. Static posed model, no rig, skeleton or soft-body data; the idle is a rigid bob of the whole body. The four states of this character ship as four separate posed models rather than one deforming mesh, because glTF carries no soft-body data. Both bear ears are their own nodes on pivots at the crown. Rigid node-transform clips: bob and tilt. No skinning.","status":"published","url":"https://3dassets.dev/assets/jelly-friends-playroom-jelly-cocoa-squashed-acbe93fc","cdnUrl":"https://cdn.3dassets.dev/assets/27625/v1/model.glb","downloadUrl":"https://3dassets.dev/download/jelly-friends-playroom-jelly-cocoa-squashed-acbe93fc","thumbnailUrl":"https://cdn.3dassets.dev/assets/27625/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27625/v1/poster.webp","blurhash":"UCByjR$+02NGM{oLt6R+00Rj~Aof%2WBRks:","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"cute","title":"Cute"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":318184,"triangles":10248,"vertices":20552,"meshes":10,"materials":3,"textures":0,"animations":["bob","tilt"],"boundingBox":{"min":[-0.19655133113999476,0.000008751110397997586,-0.19954755902290344],"max":[0.19655133113999476,0.20884042517012602,0.20054188101827075]},"sizeMeters":[0.393,0.209,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:00:46.702Z","updatedAt":"2026-09-08T02:08:37.772Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27625/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CocoaJellyCharacterSquashedJellyFriendsPlayroom(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27625/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27625/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27625/v1/model.glb\" alt=\"Cocoa Jelly Character Squashed (Jelly Friends Playroom)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27625/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27625/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}