{"data":{"id":"30050","slug":"japanese-school-and-city-street-corridor-window-wall-a7fe398b","title":"Corridor Window Wall Section (Japanese School and City Street)","summary":"Corridor glazing bay: three fixed lights in an aluminium mullioned frame between a 1.0 m concrete cill band and a head band, on the same 3.0 m school bay ends.","description":"Corridor glazing bay: three fixed lights in an aluminium mullioned frame between a 1.0 m concrete cill band and a head band, on the same 3.0 m school bay ends. The corridor lights are fixed, so this bay carries no clips. Metre units, +Y up, the street or room side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/japanese-school-and-city-street-corridor-window-wall-a7fe398b","cdnUrl":"https://cdn.3dassets.dev/assets/30050/v1/model.glb","downloadUrl":"https://3dassets.dev/download/japanese-school-and-city-street-corridor-window-wall-a7fe398b","thumbnailUrl":"https://cdn.3dassets.dev/assets/30050/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30050/v1/poster.webp","blurhash":"U3ATp0_N0000t.-;n34.00Iq.9xW%f%LRP9Z","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":148368,"triangles":832,"vertices":1851,"meshes":5,"materials":5,"textures":3,"animations":[],"boundingBox":{"min":[-1.5011999607086182,-0.00004531819843250906,-0.10001862718875122],"max":[1.5,4.4549999833106995,0.10001862718875122]},"sizeMeters":[3.001,4.455,0.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T05:12:17.281Z","updatedAt":"2026-09-08T05:12:17.415Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30050/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CorridorWindowWallSectionJapaneseSchoolAndCityStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/30050/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30050/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30050/v1/model.glb\" alt=\"Corridor Window Wall Section (Japanese School and City Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30050/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30050/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}