{"data":{"id":"36404","slug":"izakaya-alley-and-ramen-shop-shopfront-shutter-bay-ope-255c4617","title":"Shopfront Shutter Bay, Shutter Up (Izakaya Alley and Ramen Shop)","summary":"The same 4 m shopfront bay shipped with its roller shutter already run up behind the fascia, so a street can hold open and closed units side by side without an animation player. The shutter node is posed and stays still.","description":"The same 4 m shopfront bay shipped with its roller shutter already run up behind the fascia, so a street can hold open and closed units side by side without an animation player. The shutter node is posed and stays still. Overall 4.000 x 3.200 x 0.335 m (X x Y x Z), metre units, +Y up, +Z forward. Resting on y=0. Named nodes on their own pivots: shutter. Functional variant of shopfront-shutter-bay. Connectors: start (street), end (street), storey (storey). Izakaya Alley and Ramen Shop / izakaya-std-v1: worn tarmac and grey render, warm and dark stained timber, brushed steel, charcoal ironwork, glass, and indigo, vermilion and cream for the noren, the lanterns and the signs, with embedded procedural concrete and timber maps and no custom shaders. Every sign face, noren, lantern, can, bottle, keg, crate and machine front is blank or carries invented abstract shapes: there is no lettering anywhere in this pack, in any script, and nothing copies a real trader, brand or product. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/izakaya-alley-and-ramen-shop-shopfront-shutter-bay-ope-255c4617","cdnUrl":"https://cdn.3dassets.dev/assets/36404/v1/model.glb","downloadUrl":"https://3dassets.dev/download/izakaya-alley-and-ramen-shop-shopfront-shutter-bay-ope-255c4617","thumbnailUrl":"https://cdn.3dassets.dev/assets/36404/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36404/v1/poster.webp","blurhash":"UDCGJg-qE1%M~q?bM{M|E1xuIUIUMxofozD%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":71008,"triangles":120,"vertices":265,"meshes":6,"materials":4,"textures":2,"animations":[],"boundingBox":{"min":[-2,-0.00008542798467492396,-0.12607388214019488],"max":[2.001199960708618,3.2000854756683905,0.2098738701715822]},"sizeMeters":[4.001,3.2,0.336],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T20:44:18.280Z","updatedAt":"2026-09-11T20:44:18.403Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36404/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShopfrontShutterBayShutterUpIzakayaAlleyAndRamenShop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36404/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36404/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36404/v1/model.glb\" alt=\"Shopfront Shutter Bay, Shutter Up (Izakaya Alley and Ramen Shop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36404/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36404/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}