{"data":{"id":"34856","slug":"indoor-market-hall-and-traders-produce-display-slope-7c65dc44","title":"Produce display slope with crates (Indoor Market Hall and Traders)","summary":"The raked front a greengrocer trades off: a timber trestle with a 0.96 m sloping deck, a toe board along the front and three stepped crates of generic produce in green, red and amber, with a slate board over the top crate.","description":"The raked front a greengrocer trades off: a timber trestle with a 0.96 m sloping deck, a toe board along the front and three stepped crates of generic produce in green, red and amber, with a slate board over the top crate. Dimensions 1.80 by 1.43 by 0.96 m (X by Y by Z). Metre units, +Y up, customer or aisle side toward +Z, resting on y=0. The goods are modelled as stock rather than as a rig: produce, loaves, bolts, books and packets are fixed geometry in their display. Every fascia, sign, board and label is blank: no market, shop, brand or trader name appears anywhere in this pack. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/indoor-market-hall-and-traders-produce-display-slope-7c65dc44","cdnUrl":"https://cdn.3dassets.dev/assets/34856/v1/model.glb","downloadUrl":"https://3dassets.dev/download/indoor-market-hall-and-traders-produce-display-slope-7c65dc44","thumbnailUrl":"https://cdn.3dassets.dev/assets/34856/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34856/v1/poster.webp","blurhash":"U6FreH-r00M|?H^%E20M00IU~VIo01V[%1WU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":367168,"triangles":10472,"vertices":21582,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.8999999761581421,-0.000003262096886613719,-0.5183744622205659],"max":[0.8999999761581421,1.4264374786502045,0.445046026799576]},"sizeMeters":[1.8,1.426,0.963],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:19:25.029Z","updatedAt":"2026-09-11T10:19:25.237Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34856/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ProduceDisplaySlopeWithCratesIndoorMarketHallAndTraders(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34856/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34856/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34856/v1/model.glb\" alt=\"Produce display slope with crates (Indoor Market Hall and Traders)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34856/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34856/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}